WORK

Our results are introduced here. Please note that we are unable to show some results due to our rule structure.

Android,iOS用ゲーム『ぼうりん☆』

“Bourin ☆,” a game for Android and iOS
STARGUN Co., Ltd.

©2013 STARGUN Co., Ltd.
©2013 SF Graphics Inc./ Chigusa All Right Reserved.
・Release (plans, programs, and all graphic resources)

3DS『ムシブギョー』

3DS “MUSHIBUGYO”

BANDAI NAMCO Entertainment Inc.

©Hiroshi Fukuda, SHOGAKUKAN Inc. 
MUSHIBUGYO Production Committee, 
and TV TOKYO Corporation

©2013 NBGI

Character modeling and motion

TV放送アニメーション『翠星のガルガンティア』

TV animation
“Gargantia on the Verdurous Planet”

©Oceanus / “Gargantia on the Verdurous Planet”
Production Committee
・Supported with Hinomaru Shader

PS3『パペッティア』

PS3 “Puppeteer”

Sony Interactive Entertainment Inc.
©Sony Interactive Entertainment Inc.
・Event background modeling

PS3/VITA『ガンダムブレイカー』

PS3/VITA “GUNDAM BREAKER”

©SOTSU / Sunrise
© SOTSU / Sunrise and TV TOKYO
・All design parts (graphics resources)

3DS『レイトン教授VS逆転裁判』

3DS “PROFESSOR LAYTON VS PHOENIX WRIGHT ACE ATTORNEY”

LEVEL-5 Inc.
CAPCOM CO., LTD.
©2012 LEVEL-5 Inc.
©CAPCOM CO., LTD.2012
・Background modeling and motion

result07

PS-VITA “GRAVITY DAZE”

Sony Interactive Entertainment Inc.
©2012 Sony Interactive Entertainment Inc.
・Event related motion

アーケード『ガンスリンガー ストラトス』

Arcade game “Gunslinger Stratos”

SQUARE ENIX CO., LTD.
©2012 SQUARE ENIX CO., LTD. All Rights Reserved.
・All design parts (from pre-production through to creation of master graphics resource)

Wii『アースシーカー』

Wii “EARTH SEEKER”

KADOKAWA CORPORATION
CRAFTS & MEISTER CO., LTD.
©2011 KADOKAWA CORPORATION Developed by Crafts&Meister Co., Ltd.
・All design parts (from pre-production through to creation of master graphics resources)

2015

DEC 2015 Released “Wasabi Renderer Ver. 1.2,” a Unity rendering support tool.
NOV 2015 Released “Hinomaru for Mobile Ver. 1.2.1,” a Unity shading support tool.
NOV 2015 Released “Hinomaru Ver. 2.8.2,” an Autodesk® Maya® and Autodesk® 3ds Max® plug-in.
May 2015 Released “Hinomaru Ver. 2.8,” an Autodesk® Maya® and Autodesk® 3ds Max® plug-in.
APR 2015 Released “Wasabi Renderer Ver. 1.1,” a Unity rendering support tool.
Released “Hinomaru for Mobile Ver. 1.2,” a Unity shading support tool.

2013

DEC 2013 Released “wasabi,” a Unity rendering support tool.
DEC 2013 Released "Bourin ☆," an Android game (planning, programming, and all graphics resources).
JUL 2013 Character modeling and motion for 3DS “MUSHIBUGYO.”
NOV 2013 3Character motion for 3DS of “a yet to be officially announced game title.”
JUN 2013 Released “Hinomaru Ver. 2.6,” an Autodesk Maya and 3dsmax plug-in.
APR 2013 Cooperated in providing Hinomaru shader for the TV broadcast animation “Gargantia on the Verdurous Planet.”
APR 2013 Released “Hinomaru Ver. 2.5,” an Autodesk Maya and 3dsmax plug-in.
JAN 2013 Event background modeling for PS3 “Puppeteer.”
AUG 2013 All design parts for PS3/VITA “GUNDAM BREAKER” (graphics resources).

2011

DEC 2011 Released “Hinomaru ver2.0β,” an Autodesk Maya and 3dsmax plug-in.
MAY 2011 Released “Hinomaru Ver. 1.5,” an Autodesk Maya and 3dsmax plug-in.
MAY 2011 Event motion for PS-VITA “GRAVITY DAZE.”
FEB 2011 All design parts for Wii “EARTH SEEKER” (from pre-production through to creation of master graphics resources).

2010

JUN 2010 Released “Hinomaru,” an Autodesk Maya plug-in.
FEB 2010 Released beta “Hinomaru” version, an Autodesk Maya plug-in.
FEB 2010 Created a lounge for “PS HOME.”
DEC 2010 Character and background modeling, motion, and effects for PS3 of “a yet to be officially announced game title” (pre-production).
MAR 2010 All design parts for PSP “FULLMETAL ALCHEMIST - To the Promised Day” (from pre-production through to creation of master graphics resources).
APR 2010 All design parts for PSP “LORD of ARCANA”(from pre-production through to creation of master graphics resources).

2009

DEC 2009 Created a character model item for “PS HOME.”
JUL 2009 Character modeling for the arcade game “LORD of VERMILION II.”
APR 2009 Character model item for “PS HOME.”
FEB 2009 Lounge and item for “PS HOME.”
OCT 2008 Started development of “Hinomaru,” an original shader for X360 and PS3.
APR 2009 Background modeling for Wii of “a yet to be officially announced game title.”